TomeSMP Player Guide

How the Server Works

The systems that make TomeSMP a blend of open-world anarchy, long-term survival, and community play.

Open survival

Rivalry is allowed

PvP, competition, and danger are part of the world. Newcomer and death protections limit immediate repeat losses.

Claims matter

Protection is chosen

Claimed land is the safe foundation for a permanent base. Unclaimed builds carry the world’s full risk.

Community tools

Cooperation pays

Teams, private messages, friends, player warps, and markets support towns and alliances.

Core survival systems

SystemHow it changes survival
Partial death dropsThe server retains your inventory, then drops selected portions from a limited number of occupied slots.
Land claimsGolden-shovel claims protect builds and storage. Extra claim blocks cost diamonds.
PvP protectionNew players begin protected; progression shortens the total protection period.
Combat tagParticipating in PvP creates a 15-second combat state.
Dynamic marketsSell prices change independently every 30 minutes.
Jobs and levelsNormal play creates both job-specific progress and a server-wide main level.

Quality-of-life mechanics

Tree felling

Breaking a natural log with leaves above it can chain-break a nearby tree, up to 50 logs within the configured radius. Nearby leaves are also cleared.

Safe Drop

Enable Safe Drop in /settings gameplay. While enabled, dropping an item requires sneaking, reducing accidental losses.

Personal respawn home

Homes can be managed in a GUI, and one can be selected as your respawn point. That home cannot be deleted until another is chosen.

Time and weather voting

Players can vote for day, night, clear weather, rain, or thunder rather than relying on a single player’s command.