TomeSMP Player Guide

Combat & Death

Understand protection windows, combat tagging, and exactly how partial inventory losses are selected.

PvP protection timeline

Condition reachedTotal protection target
First join24 hours
Diamond/netherite tool plus diamond/netherite armor12 hours
Enchanted item plus enchanted armor3 hours
Three PvP deaths30 minutes of death protection

Progression reduces the total newcomer-protection window; it does not add separate windows together. Attacking another player removes death protection immediately.

Combat state

15-second tag

PvP activity creates a 15-second combat tag. The tag ends after 15 seconds without further PvP activity.

Global PvP

The script’s global PvP state defaults to enabled. Individual protections determine whether a specific fight can begin.

What drops when you die

TomeSMP does not use normal “drop everything” survival. The inventory is kept, then selected stacks are partially removed and dropped.

Selection cap

At most 30% of occupied inventory slots are selected, targeting roughly 7–12 stacks when the inventory is large enough.

Stack loss

Each selected stack loses a random 10–25%, rounded up. Single-item tools and armor therefore lose the item when selected.

Weighted selection

Valuable resources are weighted more heavily than armor, hotbar items, offhand items, and shulker boxes.

CategorySelection weight
Armor, hotbar, and offhand5%
Shulker boxes1%
Valuable resources30%
Other items64%